Log Horizon Codexery

Goblin Army

Organized goblin warriors shaping the New World's political landscape.

The Goblin Army represents the organized military force of the goblin race within the New World following the Catastrophe. Initially treated as low-level mobs by human adventurers, they evolved into a structured faction capable of political negotiation and territorial defense. Their emergence signifies a major shift in the world's social hierarchy, proving that non-human races can establish sovereignty comparable to human guilds and nations.

Leader
King Ginn
Affiliation
Round Table Conference
Race
Goblin
Status
Active
Region
Imperial Capital Area
First Appearance
Early Game Arcs

Lore & Background

In the early days of the trapped world, goblins were ubiquitous monsters hunted for experience and loot. However, as the players adapted to their new reality, intelligent leadership emerged among the goblin populace. King Ginn rose to prominence, uniting scattered groups into a cohesive army capable of holding territory. Their lore is defined by resilience against extermination campaigns from human parties. By forming alliances and demonstrating strategic value, they secured recognition as a legitimate race rather than mere obstacles. This transformation mirrors the broader societal evolution where status depends on organization rather than species.

In Their Own Story

The neon glow of the Imperial Capital flickered against the mud-stained visor of the vanguard commander. He adjusted his grip on a spear forged from scavenged steel, watching the human patrol pass by without incident. Once, such a sight would have meant war cries and bloodshed; today, it was merely another checkpoint in a fragile peace. Behind him, the ranks stood silent, their mismatched armor clinking softly as they waited for orders that signaled survival rather than slaughter.

Reader's Guide

The Goblin Army operates under the sovereign command of King Ginn, who serves as their primary political and military leader. Unlike early-game mobs, these goblins are organized players or intelligent entities striving for autonomy within the New World order. Their core philosophy centers on securing a recognized territory where their race can thrive without constant extermination by human adventurers seeking experience points. Member composition consists largely of Goblin-class players who have formed cohesive units, supported by loyal NPC retainers. They leverage guerrilla tactics and knowledge of terrain to protect their borders near the Imperial Capital. Key achievements include negotiating a seat at the Round Table Conference, marking a historic shift from being hunted prey to recognized stakeholders in world governance. Relationships with human factions remain complex. While initially hostile due to past conflicts over resources and territory, they now maintain a tense but functional diplomacy with groups like the Decemvirate and the Den of Evil. Their integration into the broader political landscape demonstrates the evolving social hierarchy where race no longer dictates status, provided one possesses organizational strength and strategic acumen. This evolution allows them to trade safely and participate in joint defense efforts against greater threats looming beyond Akihabara.

Did You Know?

More in Factions & Groups

Elsewhere in the Log Horizon universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →